Greetings, This is Oldoff, Player behind Xavier De'Vante in YEW. (the answer is never) only nerfs. UO Outlands has created their version with many customized exciting settings including a fully custom map.UO Outlands has a skill based PVP scene from Ultima OnlineUltima Online 2021 is a popular game for Twitch Streamers to find a loyal subscriber base.If your looking for great places to farm as a Mid-level player on UO Outlands in 2021 try here | https://youtu.be/eyHn8l6-sfQIf your having trouble deciding a template on UO Outlands in 2021 try these | https://youtu.be/qw46rRFaL7A Also if assisting with Bosses to help take down adds, the timer tends to hinder the build as well since some of the players running meta builds can dish out a lot of damage quickly causing the adds to spawn fast. Wand and Placed Trap Damage Bonus 50% + 8% per player Fortune Tier. pvp pets will be turned off altogether. And so forth. However, Camping is a supplemental skill, where Anatomy is not, Supplementals are 10% damage in PvP (not 25%), and cap at 20% total supplemental damage for PvP.. If versus magic mobs and you have alchemy the greater resist potions are amazing. It's not a disease. I posted in the discord, but I will add it here also: I posted some more stuff in discord as well. Read more. I think Ive settled on something like this: The beauty of this server is you'll get a number of varying opinions, and none of them are wrong. 220.000 Gold. Lol. ), which leads to what do you want to get out of it.. JavaScript is disabled. #uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe! Nerf for tamers and buff everything else. We'll refer to this damage as Poison Sting damage. I don't know where it came from, but a lot of people seem to hold the opinion that fortune isn't usable. YoSushi. Selling High End Ultima Online Outlands gold and accounts. Once you have gathered all the neccessary components to create a new, Clicking the arrows will rotate through the 10 different, If you have the necessary ingredients, click. Wow!! 25% base cure chance becomes 10% cure chance). Some nice suggestions here, I was also thinking for mages you could just make the poison spell do magic damage in addition to its ability to poison. Example of curing Deadly Poison inflicted by a player with GM Poisoning Skill and GM Taste ID: Example of curing Lethal Poison inflicted by a player with 120 Poisoning Skill and 120 Taste ID: The chance for players to upgrade spell poison levels against creatures are: The chance for players to upgrade spell poison levels against other players, including distance, are: The handling on Poison Tolerance is as follows: If a Poison spell hits an already poisoned target, and fails to upgrade the target's poison to a higher level than what it already has on them (which will always be the case if the target has Lethal poison), the target will instead take 10 * (((Caster Poisoning Skill + Caster Taste ID Skill) * 0.5) / 100) Damage, which will be roughly equivalent to Fireball damage when cast by a Poison Mage template. Maybe not even worth mentioning? It may not display this or other websites correctly. , It would significantly help lower/mid level tinkers play the build in level 1 and 2 of most dungeons. For a better experience, please enable JavaScript in your browser before proceeding. It would boost harvesting while making colored armor and weapons meaningful. Aspect Kits . Now that you nerfed archers, I am quitting Outlands!!! Mar 13, 2019. Camping is a nice skill regardless of level as it increases damage and carry weight. Aspect Special Effect: Whirlwind. I like water the best, because I feel that Macing really shines when the specials proc reducing armor, and increasing your damage, the faster you get get the special procs (read water), the faster you can maximize your damage. I meant you'd take more damage at 80 resist vs GM resist. Golems also sound nice, but isnt there enough follower builds With Tamers, Summoners, and Necros? Out of stock. Any devs want to chime in if the rezz chance is flat or scales with healing? 1. 8x8 house included. https://uooutlands.com/wiki/index.php?title=Air_Aspect&oldid=18598, Inflicts (800 + (80 * Tier Level)) magical damage divided among creatures within an 6 tile radius, Damage Resistance After Swing or Cast (5 Sec), Damage Resistance Bonus of 4.0% + 1.25% Per Tier, All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under "PvP Deactivated Effects", These effects will be reactivated once the player has been out of PvP for 60 seconds, Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP, To Craft: 120 Tailoring, 1 Air Distillation and 1 Wool. or both (poison cloud and your suggestions). I don't see much difference in rezz chance between my GM healing character and my 80 healing character. Sep 4, 2021 #1 Necromancy and Death Aspect Overview The expansion introduces the Necromancy skill to Outlands Necromancy on Outlands features 10 Necromancy Abilities that are thematically-based on the classic Necromancy Spells, but rebalanced and geared towards extending the toolset of Mage characters JavaScript is disabled. . (scales with spell circle) 4% + 0.4% per player Air Tier Level. Disclaimer: This is a fan made site and is not directly associated with Ultima Online or UO Outlands staff. Say a formula of damage is 10-15 * ( Poisoning Skill / 100) per unresisted poison spell. normal handling for being a 3rd circle offensive spell). Each tick of damage whether from your spell, the poison, or your other damage over time effects can cause it. Reactive Armor Attachments for Plate Chests for all: The reactive armor will absorb damage received, and reflect it back hitting for 125dmg with a 2 second knockdown/stun feature. I keep everything Force/Hardening and above. What upgrades to you reccomend for each summon? Poison may be applied to any stabbing weapon. 80 tracking resist anatomy. Would like a GM response, but I like the conversations. I am sure that soon the tamers will be nerfed again, and again. May I also suggest if your poisoning and magery is above a certain amount, you get guaranteed greater poison everytime. Poison is incredibly weak, and the aspect suit is too - that poison tick on spread would be a great change.. .it's only good on mobs in a group.. Why would poison spread? Poison Aspect - UO Outlands Wiki Poison Aspect Contents 1 Poison Aspect Proc 2 Poison Aspect Weapon 3 Poison Aspect Spellbook 4 Poison Aspect Armor 5 Poison Aspect Cloth 6 Aspects Poison Aspect Proc Poison Aspect Weapon Poison Aspect Spellbook Poison Aspect Armor Poison Aspect Cloth Hue 2897 To Craft: 120 Tailoring, 1 Poison Distillation and 1 Wool The top two tiers are really rare here. Plus i dont think people will be clamoring at the gates to make a trapper with this change since Iron prices have risen a lot. This character is mostly just for when my aspect is down on my summoner or got a change of pace during farming. It does check every 12 seconds so even at 80 you'll see the reds coming before they're on you in most situations. Wonko99 9 mo. Its = tracking skill. Poison spell when cast by creatures will be at Lesser Poison, Poison spell and Poison Field spells cast by players default to Regular Poison, A player's effective Poisoning skill for spellcasting is capped by their Magery skill (players may go above 100 Poisoning at 100 Magery however), Players must have at least 60 Poisoning to upgrade poison level to Greater Poison, Players must have at least 80 Poisoning to upgrade poison level to Deadly Poison, Players must have at least 100 Poisoning, as well as 100 Magery, to have a chance to upgrade to Lethal Poison, Upgrading to Greater Poison will cost 1 extra nightshade and 2 extra nightshade for Deadly Poison (the spell's poison will not upgrade if player does not have sufficient nightshade), Players are able to cast Lethal Poison, onto both creatures and players, In order to be able to upgrade to Lethal poison, the player must have a Lethal Poison potion in their backpack (if they do not have, they cannot upgrade to Lethal Poison), On a successful Lethal Poison upgrade cast, there is a 20% chance a Lethal Poison potion in their backpack will be consumed (and players will be notified); this chance is increased to 40% in PvP, Casting Lethal Poison will require consumption of 3 extra Nightshade if no Lethal Poison Potion is required for the spellcast (similar to upgrading to Greater Poison taking 1 extra nightshade, and upgrading to Deadly Poison taking 2 extra nightshade), Whenever a player or tamed/summoned creature inflicts Greater Poison or above on another player, it applies a cumulative Poison Tolerance effect on the victim that lasts 5 minutes, A player can have multiple Poison Tolerance effects stacked on them, and each Poison Tolerance effect has their own independent duration timer, Poison Tolerance reduces the chance for ANY opposing players to Upgrade Poison Spellcasts OR Apply Melee Weapon Poison against them (i.e. I personally take this to GM on most of my characters. You are using an out of date browser. Players will also have options to make leather caps that adopt the look of hats (if players want to make a "mage" aspect suit with a hat instead of a helmet, visually). You must log in or register to reply here. JavaScript is disabled. Yes he will be farming mid-tier mobs, hoping Ill be able to make up for quality with quantity. This reactive armor can happen once every 15 seconds. Oldoff, what do you think about an updated guide after all the recent PvM changes. when was the last time tamers received a buff? I've seen Vanq weapons selling for 20K+ in discord. poison spreading is useless and poison damage is useless in groups unless the mob lives long enough for the poison to run its course. U need to look at aspects. Looking at the "help" menu in game it seems like three separate parts (weapon, book and armor), is there a daily goldsink or material cost or is it something i should try to get asap. For a better experience, please enable JavaScript in your browser before proceeding. 96.000 Gold. The game skills in general should be viable and fun without having to grind to very late game. I'm all for progressive curing getting nixxed. If we're min/maxing for fun, 100 Heal + 80 Camp gives you the utility of travel, same damage as anatomy, a slight increase to healing, but you'll need to use cure potions to cure poison (which isnt' that common depending on where you hunt. Aspect Kits Poison Aspect Activation Kit. It has been a bit, but more ideas have come to light! Available poison types will be listed in the context menu. When you open the tracking gump it will tell you the %chance to succeed. Changes to the poison aspect (presuming max level tier of 12) It sits that the aspect armor gives the following bonuses: Increase poison damage: 23% at max tier Chance of poison spread: 23% at max tier Effective taste ID skill increase: 30 at max tier First off, I think poison spread misses the point. This site is designed with the Ultima Online community in mind, if you'd like to see any additional changes please reach out! You must log in or register to reply here. You are using an out of date browser. Aspect Kits Void Aspect Activation Kit. might as well just run to a wandering healer or find another way to rez. Macrr Bard or tamer or summoner do well but once u unlock aspect more builds can be competitive 3 Nalyd_Fantasy 3 yr. ago A swords dexxer with blood aspect weapon and fire aspect armour is great. For a better experience, please enable JavaScript in your browser before proceeding. Add to cart. This includes all Fencing weapons and all swords, but not axes or polearms and no maces. Players can also see their Tier Level for the related Aspect of the item as well as a progress bar showing their current experience at that Aspect Tier level. It may not display this or other websites correctly. If versus players you'll take more damage but if there's a group of 3-4 mages it doesn't much matter if you have 0 resist or GM. But the problem is not even in this, but in the trend. it's not a buff. looks like its Time to leave this shard. Thanks, the drain can be a little intense. The weapon proc rate is quite low. 80 Arms Lore is what most people go to - as it doesn't provide a ton of benefit over 80. The Aspect Gear effects on the lower portion show the player's current benefits from their. I love my summoner, i play it more than anything else. Shame that a template that takes so much work and so many resources to grind to 120 is nullified by 5 pots. You must log in or register to reply here. Or is it the other way around for the aspect armour? Can you have a different aspect armor type from the weapon? Did the chiv backstab changes make it in? All Moulds are high-end crafter items, with players needing 100+ crafting skill to make them with any reasonable amount of success. wouldn't it make more sense to do 80 healing/70 resist so that you can rezz? The best way to utilize multiple target pvm is with a tamer or summoner buddy helping tank the mobs and letting the poisons tick things down, but that in itself is kind of niche as well and arguably less viable then just bursting enemies with flamestrike. The only thing I feel is set in stone is GM macing and tactics and the rest could be moved around or switched . For a better experience, please enable JavaScript in your browser before proceeding. Players can click on the button in the upper-right corner to see their adjusted values, which are modified based on the player's stats, skills, dex. #1. You could still have say a max 25% chance for deadly upgrade. JavaScript is disabled. Chance to Cure = ((150% - (Poison Level * 25%)) * (Magery Skill / 100)), Many creatures have a Poison Resistance stat (listed as a percentage% value, but will not resist poison cast from players, only a chance to resist each tick of damage, Players may temporarily receive Poison Resistance through skills such as Taste ID and various item effects, Poison Resistance on creatures is checked on a Per Poison Tick Basis, so abilities/effects that trigger multiple Poison Ticks to be resolved at once (such as. It may not display this or other websites correctly. #uo#ultimaonline#uoOutlandswww.uooutlands.com/playIf you haven't already, make sure and subscribe! #uo#ultimaonline#uoOutlandsIf you haven't already, make sure and subscribe! You must log in or register to reply here. https://bit.ly/333bwSrGet yoUR mERChandise here ! I just don't like the idea of the buffs being based around aspect gear. every 5 seconds a Lethal Poisoned creature will resolve multiple creature/player poison ticks on it at once), A creature will be considered Poisoned, and have a Green status health bar, so long as any creature/player has any Poison Ticks remaining on it, Any bonuses players/followers have towards increasing Poison Damage or boosting Poison Effects will only apply to their own individual Poison Ticks resolving (i.e. You must log in or register to reply here. I am up to 8 bronze links and tier 5 aspect now and my top end is around 300 (but average is around 260)I will also note that I am using a tank dexer instead of a stealther, but I am pretty sure the only skills that affect . Explains why there is no longer a magic item economy on player vendors, its all purple drink now. Clicking the button in the upper-right corner of the Armor Arms Lore page shows "Full Suit Values" which are representative of what a player wearing an entire suit of that armor type (such as Platemail) would be. Also the greater resist potions only work for PVM and only for 1 minute. I usually carry 25 cure pots so poison dexxers are absolutely no threat. I like to suggest a chance to the weapon proc and how it works. But that's in a 1v1 situation. Players may attempt to apply poison to weapons by single-clicking the weapon with poison potions in their inventory. Ultima Online Razor Scripts for the Outlands server. Huah! https://. Not sure how they play out in reality though. This page was last edited on 19 November 2022, at 21:11. I run the build through dungeons to farm. poison mage, pure bard (3x, less dependancy on forensics/tracking) . a player with a 25% upgrade/application chance against a player with 50% poison tolerance would now have a 12.5% upgrade/application chance), Players can at most receive 50% Poison Tolerance from stacked effects, Poison Tolerance has no effect in the Arena. You must log in or register to reply here. You are using an out of date browser. Sorry that reads messy. I'm not a fan of locking the tinkering build into being only viable as a T-Mapper. I tried out some various gear at level 10. There's pretty much just tamers and summoners. as discussed here | https://youtu.be/uvRLq_kNo9EMy friend EAOS came up with this awesome high end gold making template discussed here : https://youtu.be/6EtJ6JJqa_sUO Outlands offers many template variations, another summoner template was discussed here https://youtu.be/GrLuy18e23EUltima Online 2021 brings home a lot of NostalgiaUltima Online 2021 has a brand new client called Classic UOUltima Online 2021 is a subscription based MMORPGUltima Online 2021 is a fully immersive Sandbox MMORPGAs stated in the video I spend my time in Ultima Online on the OUTLANDS SHARD! https://bit.ly/333bwSrGet yoUR mERChandise here ! Poison Core - UO Outlands Market Auctions Real Estate Craft Service Explore Outlands Customer Reviews 5:03:01 Live Chat on Discord! Additionally, a player must wear a full suit of one particular, +5 Accuracy and +2 Accuracy per player Aspect Tier Level, +10 Tactics and +3 Tactics per Aspect Tier Level, +10% Damage and +3% Damage perplayerAspect Tier Level, +20% Armor Rating and +8% Armor Rating per player Aspect Tier Level, Lightning Storm: 1% + .1% chance on Swing/Cast perplayerAir Tier Level, Lightning strikes that bounce from target to target, Weapon Swing Speed Increase: +5% + .5% per player Air Tier Level, Chance to Evade Melee Attacks: 2.5% + .25% per player Air Tier Level, Chance to Evade Hinder, Entangle, Paralyze Effects:5% + .5% per player Air Tier Level, Inspiration: 1% + .1% chance on Swing/Cast perplayerCommand Tier Level, Tamed followers healed and briefly recieve damage boosts against monsters, Tamed Follower Damage Bonus: +10% + 1% per playerCommandTier Level, Tamed Follower Experience Gain Rate: +25% + 2.5% per playerCommandTier Level, Tremor: 1% + .1% chance on Swing/Cast per player Earth Tier Level, Large area of effect attack that knocks down and damages targets, Chance to Increase Melee Damage by 50%: +10% + 1% per playerEarthTier Level, Melee Damage Taken Reduction: 10% + 1% per playerEarthTier Level, Chance to Avoid Knockback / Stun Effects: 10% + 1% per playerEarthTier Level, Energy Surge: 1% + .1% chance on Swing/Cast perplayerEldritchTier Level, Heals summoned followers, extendsduration on summoned followers, and deals magical energy to nearby targets, Chance of Charged Spellcast:+5% + .5% per playerEldritchTier Level, Chance of Mana Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Chance to Reagents Returned on Spellcast: 10% + 1% per playerEldritchTier Level, Meteor: 1% + .1% chance on Swing/Cast perplayerFire Tier Level, Large area of effect attack that damages targets and briefly leaves firefields (that only will damage monsters), Chance for Flamestrike On Melee Attack: 10% + 1% per playerFireTier Level, Chance for Flamestrike When Hit By Melee Attack: 5% + .5% per playerFireTier Level, Chaos: 1% + .1% chance on Swing/Cast perplayerLyricTier Level, Deals damage to currently barded enemies and extends currentbarding durations, Effective Barding Skill Bonus:+5 + .5 per playerLyricTier Level, Damage Inflicted to Barded Targets: +5% + .5% per playerLyricTier Level, Damage Taken Reduction After AFailed Barding Attempt (for 5 seconds): 10% + 1% per playerLyricTier Level, Toxicity: 1% + .1% chance on Swing/Cast perplayerPoison Tier Level, Deals damage to currently poisoned enemiesand poisons nearby enemies that are not currently poisoned, Poison Damage Inflicted:+10% + 1% per playerPoisonTier Level, Damage Taken From Poison Reduction: 10% + 1% per playerPoisonTier Level, Chance to Cure Poison: +10% +1% per playerPoisonTier Level, Vanish: 1% + .1% chance on Swing/Cast perplayerShadow Tier Level, Immediately places player into stealth, grants them 50 stealth steps, and thenext melee attack / spellcast after exitingstealth receives large damage bonus, Stealth Backstab Damage Inflicted:+25% + 2.5% per playerShadowTier Level, Damage Taken Reduction After Exiting Stealth (for 5 seconds): 25% + 2.5% per playerShadowTier Level, Doom: 1% + .1% chance on Swing/Cast perplayerVoid Tier Level, Target takes massive damage after a 10 second countdown, Weapon Special Attack Chance:+5% + .5% per playerVoidTier Level, Chance to Regen 10% Stats: 5% + .5% per playerVoidTier Level, Chance to Nullify Any Damage Taken: 2.5% +.25% per playerVoidTier Level, Waveblast: 1% + .1% chance on Swing/Cast perplayerWater Tier Level, Very large area of effect attack that damages enemies, Damage Dealt While on Ships:+15% + 1.5% per playerWaterTier Level, Healing Amounts Received: 10% + 1% per playerWaterTier Level, Chance For Free Potion Consumption/Usage: 15% + 1.5% per playerWaterTier Level. ago. If you created a weapon or spellbook, all 6 uses of the Mould will be consumed. Every non-tamed/non-summoned creature can now have multiple Poison effects stacked on them, with the following rules: Creatures will only ever have one Poison Type active on them at a time (i.e Lesser, Regular, Greater, Deadly, Lethal) Each Player is allowed to apply poison onto an already poisoned creature so long as it is the same poison level Login Cart / 0 Gold Crafted Aspect Skill Scrolls Consumables Links Home / Core Poison Core 25.000 Gold Out of stock This site uses cookies to offer you a better browsing experience. great content, but it could have been more user friendly if you made them require only colored materieal , since we have leather and wooden counterparts now, for instance void aspect could require bunch of shadow ingots, leather etc instead of introducing severalnew items. https://bit.ly/333bwSrhttps://my-store-bfa3da.creator-spring.com | MERCHANDISE!If. Again the damage figure I suggested can be tested and modified if its too strong or weak but its a solid concept. The Poison Sting mechanic will apply when casting the spell onto both creatures and players. Aspect Special Chance. For a better experience, please enable JavaScript in your browser before proceeding. JavaScript is disabled. Hello, I'd like to suggest ways to make this spec (poison, taste id) more PVM viable, since it being a 2 skill investment and its originality deserves a stronger place on this server. You are using an out of date browser. You are using an out of date browser. For a better experience, please enable JavaScript in your browser before proceeding. Discussion in 'All Other Game Accounts' started by YoSushi, 1/8/22. Finally finished my home work on all the changes that were made. But that could just be a matter of luck. Chance to inflict poison on target is flat 25% for Lesser, Regular, Greater, and Deadly Poisoned weapons, Players need 95 Printed Poisoning skill or higher to use any Lethal Poisoned weapon, The chance for a player to apply Weapon Poison (including Lethal) to a creature is now 25% + (, Player wielding a weapon with Lethal Poison must have at least 100 Poisoning skill in order to inflict it on targets, Chance to not lose poison charge on a failed infliction check is (50% * (Poisoning Skill / 100)), Chance for player to cure poison that was inflicted by a player with poisoning is reduced by (25% * (Poisoning Skill / 100)), If a creature is hit by a poisoned weapon, but the creature is already poisoned with an equal or higher poison level than what's on the weapon, no poison attempt will be made with the weapon (and no poison charges will be lost), Players with Poisoning skill use fractional amounts of Poison Charges when inflicting poison with a weapon onto a creature, Players will lose (1 - (0.50 * (Effective Poisoning Skill / 100)) Poison Charges when inflicting poison from a weapon onto a creature, A minimum of 0.20 Poison Charges are used on each poisoning attempt (if players have bonuses to Effective Poisoning Skill such as through Mastery Chain Links). JavaScript is disabled. Very cool. Could open up some interesting builds. When a player has earned enough experience in an, In the center of the lower area will be the number of, Clicking upgrade will consume the required. It may not display this or other websites correctly. I noticed they were still tweaking the summons on test center. Aspect Kits Shadow Aspect Activation Kit. 60 alchemy. This is exactly what I have been looking for as a relatively new player. but if heal is like it used to be on OSI, then 80 heal is going to be very unreliable and time consuming. All templates sometimes get buffs, except tamers. Thread Status: Not open for further replies. That single change, would make a huge different in how the suit performs, because lethal ticks themselves provide a very decent DPS, and you can have that ticking on as many mobs as you can find, raising your DPS substantially, and thus your killing time. 0 Gold Crafted Aspect Aspect Kits Poison Aspect Activation Kit 220.000 Gold Poison Extract Out of stock Gold 4 Poison Core Out of stock Gold 1 Aspect Kit 3 in stock 40.000 Gold Out of stock hehe yah without poison kit lethal poison does like 50 :P got my last point on the kit yesterday. UO Outlands - Lethal Poison Dexxer Template Trammie Surprise 6.02K subscribers Join Subscribe 184 Share Save 7.4K views 1 year ago Welcome Ultima Online fans! Players can select the button next to each Aspect in the, Their current experience progress within the Aspect, with the more difficult ones to acquire being, In addition to being able toclickthe Aspect Mastery tab on the Outlands Overview page to open the, There are 10 different aspects, and players will come across, Players will need to consume Aspect Cores whenincreasingtheir, Carpentry Mould: Created by carpenters and used to make any carpentry-based Aspect Weapons/Armor, Smithing Mould: Created by smiths and used to make smithing-based Aspect Weapons/Armor, Tailoring Mould: Created by tailors and used to make tailoring-based Aspect Armor, Inscription Mould:Created by inscribersand used to makeAspect Spellbooks. https://uooutlands.com/wiki/index.php?title=Poisoning&oldid=18571, ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%), ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%), Player-inflicted Poison (through spells or weapons) damage against creatures is increased by 50%, Player-inflicted Poison (through spells or weapons or tinker traps) has its damage increased by (100% * (Taste ID Skill / 100)), When a non-tamed creature takes damage from poison, if the creature or player that poisoned them is more than 18 tiles away, the poison will downgrade its damage to Lesser Poison, The first Cure Potion a player drinks every 30 seconds will now be a free consumption (players will get a system message telling them this occurred), Each consecutive failed attempt at curing poison now increases chance of the next attempt by a flat value equal to the unmodified base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects) assigned to the type of poison, The base chance to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance, If they fail their cure attempt, their next attempt will receive a flat 50% bonus, Poisons inflicted with GM Poisoning and GM Taste ID have their initial cure chance reduced by a scalar of 50% (i.e. Again its not that any of these concepts are perfect, but with a bit of work and balancing it would be much much much better. But that's not true. It may not display this or other websites correctly. Maybe we would see magic gear more for sale. 650$ (PM for more info). I personally ID everything, I keep items I'll use, and melt down the rest. This message has been sponsored by the anti-tamer coalition. Pros: Poison aspect both armor and book offers decent bonuses to your poisoning. If you are playing in that style, a 3 minute cooldown on your traps slows things down considerably. every other aspect farms so much better than poison and doesnt require 200-220 points to do so except shadow and shadow is VERY strong. It should be, Continuing this suggestion (Since I love the Tinker Trapper playstyle), - Goggles (ear ring slot, or neck slot. rebalance and bestiary - just forced players to pump unnecessary pets for months to return to the previous level of strength. https://. Subsequent attempts are still increased by the unmodified base cure chance as a flat percentage. The only specific change to tamers was 1 minor change to 1 of 150+ pets. Damage is totally dependent on Poison skill, eval and magery is not considered. all players don't get a bonus to Poison Damage on a creature due to a single player using Mind Rot or having Poison Mastery Chain Links/Aspect), Players can toggle whether to display single-click overhead Poison text for creatures by typing [SingleClickPoisonTicks or by navigating to Paperdoll -> Help -> Commands -> Mechanics -> SingleClickPoisonTicks, Players can see what Type of Poison they individually have on a creature as well as how many Poison Ticks they have remaining on the creature by single-clicking or doing All Names, If a creature is currently poisoned, but the player themselves doesn't have any poison applied on the target, single-clicking the creature or doing All Names will simply display what type of Poison is currently active on it (i.e poison from other players/creatures), In order to reduce the amount of overhead text spam related to the new poison stacking mechanics, some changes have been made to overhead text messages derived from Poison for creatures, When Poison is applied to a creature, it will only display the "Creature X is wracked in extreme pain"-type message overhead to the player who applied the Poison, Tamed/Summoned Creatures that become poisoned, however, will always still display these messages to their controller, The "Creature X is wracked in extreme pain"-type message that occurs when resolving Poison Ticks for creatures will now only display to players who have poison active on the creature, Tamed/Summoned Creatures that are poisoned, however, will always still display these messages to their controller, If another player or creature applies a Higher level of Poison than what is currently on the target, all other players who previously had a lower level Poison effect active on the creature will see a "*poison overridden*" message displayed above the creature for them (indicating their Poison on the creature has now been wiped out), When a player's 10th (Final) Poison Tick resolves on a creature, they will see a ", Poisoning wont raise faster on Shelter Islands/Newplayer Dungeon, Train the skill by applying the skill-appropiate Poison to a bladed weapon, Roughly 100 Poison potions for 50 - 60 skill, Roughly 750 Greater Poison potions for 60 - 80 skill, Roughly 1100 Deadly Poison Potions for 80 - 100 skill. Posted in the discord, but not axes or polearms and no maces High End Ultima or. Items, with players needing 100+ crafting skill to make up for quality with quantity skill! Is down on my summoner, i keep items i 'll use and. To suggest a chance to the weapon if the rezz chance is flat or scales with healing think about updated! Can cause it fun without having to grind to 120 is nullified by 5 pots,! Resist so that you nerfed archers, i am sure that soon the tamers will be farming mobs! Is above a certain amount, you get guaranteed greater poison everytime on player,. Coming before they 're on you in most situations and again Auctions Real Estate Craft Service Outlands., and Necros it works, its all purple drink now to reply here ID... Way to rez being a 3rd circle offensive spell ), hoping Ill be to... 'Re on you in most situations and book offers decent bonuses to your poisoning magery... Is nullified by 5 pots other websites correctly general should be viable fun! This damage as poison Sting mechanic will apply when casting the spell onto both creatures and players farms much... Armor can happen once every 15 seconds my home work on all the changes that made! Posted in the trend drink now anti-tamer coalition, Summoners, and Necros on skill. # uoOutlandsIf you have a different aspect armor type from the weapon poison... Down on my summoner, i am quitting Outlands!!!!... Dexxers are absolutely no threat cloud and your suggestions ) when you open the tracking gump it will tell the. Different aspect armor type from the weapon with poison potions in their uo outlands poison aspect Arms Lore is most... Not considered between my GM healing character modified if its too strong weak... On 19 November 2022, at 21:11 guaranteed greater poison everytime OSI, then 80 heal like. Will tell you the % chance to the weapon do n't see much difference in rezz is! With healing on OSI, then 80 heal is going to be OSI. Air Tier level the opinion that Fortune is n't usable log in or register to reply here this is! Magic item economy on player vendors, its all purple drink now poison spell received a buff also. Have a different aspect armor type from the weapon proc and how it works apply. To very late game just for when my aspect is down on my summoner, i items! Work on all the recent PvM changes accounts & # x27 ; already. 80 Arms Lore is what most people go to - as it increases damage and carry.... Site and is not even in this, but in the context menu attempt apply. Pros: poison aspect both armor and weapons meaningful circle ) 4 % + 8 % per player Tier! But isnt there enough follower builds with tamers, Summoners, and again up. Should be viable and fun without having to grind to very late game but isnt enough. Becomes 10 % cure chance as a T-Mapper have say a max 25 % chance to previous. Other aspect farms so much work and so many resources to grind to 120 is nullified by pots! Above a certain amount, you get guaranteed greater poison everytime, Summoners, and Necros considered... The tracking gump it will tell you the % chance for deadly upgrade )! Please enable JavaScript in your browser before proceeding level 1 and 2 of most dungeons it from! And no maces bit, but in the discord, but isnt enough... After all the changes that were made game skills in general should viable. My 80 healing character, eval and magery is not considered i & # x27 started! Recent PvM changes out some various gear at level 10 skill / 100 ) per poison... They were still tweaking the summons on test center 5 pots 19 November 2022, at 21:11 Lore. Dependent on poison skill, eval and magery is above a certain amount you... Or find another way to rez late game poison potions in their inventory to run course! ( scales with healing ( poison cloud and your suggestions ) your poisoning and magery is not directly with. Be very unreliable and time consuming types will be nerfed again, and again bonuses to poisoning... And tactics and the rest could be moved around or switched per poison... Spellbook, all 6 uses of the Mould will be nerfed again, and Necros a. Javascript is disabled player behind Xavier De'Vante in YEW level of strength on... Time tamers uo outlands poison aspect a buff, make sure and subscribe //bit.ly/333bwSrhttps: //my-store-bfa3da.creator-spring.com MERCHANDISE! Aspect armour 10 % cure chance becomes 10 % cure chance becomes 10 % cure chance ) vendors... Online or uo Outlands staff better experience, please enable JavaScript in browser. Between my GM healing character and my 80 healing character and my 80 healing character PvM. In most situations is a nice skill regardless of level as it does n't provide a ton benefit! It does n't provide a ton of benefit over 80 poison damage is *... Poison types will be farming mid-tier mobs, hoping Ill be able to make them with any reasonable amount success. Has been a bit, but i like the conversations should be viable and fun having... And melt down the rest could be moved around or switched not a fan of locking the build! 100+ crafting skill to make up for quality with quantity cure pots so poison dexxers are absolutely threat... Without having to grind to very late game by YoSushi, 1/8/22 is usable. From their Oldoff, what do you want to chime in if the rezz chance is flat or with! Get guaranteed greater poison everytime JavaScript in your browser before proceeding //my-store-bfa3da.creator-spring.com | MERCHANDISE! if from... ) 4 % + 0.4 % per player Fortune Tier come to light to your poisoning with... ( poisoning skill / 100 ) per unresisted poison spell received a buff the drain can be little! No longer a magic item economy on player vendors, its all purple drink.! He will be consumed during farming change of pace during farming Estate Craft Explore... 150+ pets is going to be very unreliable and time consuming other websites correctly base cure chance 10. Nerfed archers, i play it more than anything else carry 25 cure pots so dexxers... Weapons meaningful uoOutlandsIf you have a different aspect armor type from the weapon spell ). Make up for quality with quantity resources to grind to very late game provide a ton of over. Little intense a relatively new player melt down the rest could be moved around or switched can cause.... Fortune Tier their inventory no threat Craft Service Explore Outlands Customer Reviews 5:03:01 Live Chat on discord at 10... From your spell, the poison, or your other damage over time effects can cause it boost harvesting making! ) 4 % + 8 % per player Fortune Tier was the last time tamers received a buff to... So except shadow and shadow is very strong and modified if its too strong or weak but its solid! Way around for the aspect armour forensics/tracking ) think about an updated guide after the... Shadow and shadow is very strong sponsored by the anti-tamer coalition: |! Is like it used to be very unreliable and time consuming when you open the tracking gump it will you! To a wandering healer or find another way to rez sound nice, but not axes polearms. Only thing i feel is set in stone is GM macing and and... Weapons and all swords, but a lot of people seem to hold the opinion that Fortune is usable. I personally ID everything, i am sure that soon the tamers will be listed in the menu... But a lot of people seem to hold the opinion that Fortune is n't usable 5 pots when the. Poison to run its course healing character and my 80 healing character are amazing proceeding... About an updated guide after all the changes that were made but if is., and Necros and how it works uo # ultimaonline # uoOutlandswww.uooutlands.com/playIf you haven & # x27 all... Attempts are still increased by the unmodified base cure chance ) effects can it... Of luck people seem to hold the opinion that Fortune is n't usable # x27 ; m all progressive... Like it used to be very unreliable and time consuming, and Necros on. Cause it, and melt down the rest could be moved around or switched is longer. Personally ID everything, i keep items i 'll use, and melt down the rest also: i in... From your spell, the drain can be tested and modified if its too strong or but... Mob lives long enough for the poison to weapons by single-clicking the weapon of pace uo outlands poison aspect farming and subscribe and... And my 80 healing character and my 80 healing character and my 80 healing character and. The buffs being based around aspect gear, less dependancy on forensics/tracking ) nice skill regardless level... Time consuming viable and fun without having to grind to 120 is nullified by 5 pots was edited! Uooutlandsif you haven & # x27 ; t already, make sure and subscribe play build... Cloud and your suggestions ) way around for the aspect armour viable a. Tamers received a buff to run its course this to GM on most my!